Mafia game controls pc




















The open world is sprawling, and the game steers clear of the hackneyed Italian-American stereotypes that are rife in these games. Its foray into a 3D open world was monumental for video games, and would change the medium forever.

Liberty City might have aged a bit by , but the city of crime and corruption will make its way onto any list, especially where the mafia is concerned.

The plot of an outsider making his way up the criminal ladder, only to face a stark realisation is handled wonderfully by Rockstar, and makes this game a must-play. From accurate Pachinko simulators to its casinos, the game makes us believe in its fiction.

This is so heightened that we are fully immersed by the time we fight corrupt stock traders, and even lead an economy where garbage is money. All this, and a gripping plot to boot. The game that started it all. The story follows Tommy Angelo in a poignant story about his rise and fall in the Mafia, in the s. With over 50 classic American cars, plus 19 bonus ones, along with trams that can be ridden, the game consists of staggering damage physics in relation to these vehicles as well—making the driving a veritable pleasure too.

Read More: Games Like Tetris. Al Pacino continues his spectacular turn as Tony Montana, as the game begins from right where the film ended. There were hindrances in its portrayal, with Pacino going over to the game previously mentioned, and Marlon Brando shortly passing away after recording his lines, most of which were unusable due to his ill health. The game continues the tradition of the book and film, and is one of the best mafia games of all time. Read More: Games Like Ark. Look back.

Change radio station. Toggle radio. Change camera. F lip vehicle. Speed l imiter. Manual transmission Shift up. Manual transmission Shift down. Manual transmission Neutral gear. Manual transmission Use clutch. On motorcycle Lean back. On motorcycle Lean forward. Enter sniper scope. R eload. Aim equipment. Cancel e q uipment. Previous weapon. Next weapon. H olster. Hold breath. Switch aim shoulder. Equip 1 H weapon. You must be aware of what you're dropping in this situation, because the game will do it automatically.

For example, if you're relying on your Tommy gun with rounds left, and you happen to pick up a shotgun with 3 rounds in it, you could be screwed later if you're looking for it and it's not there. Be careful Keep an eye out for medical kits small yellow cabinets mounted on walls. These can be life-savers in tough missions.

When trading lead with enemies, try to count their shots. If you give them a tiny target to shoot at, they'll likely unload their whole clip at you and be forced to reload. When they do, pop out and waste the defenseless suckers.

Get accustomed to this because it is possibly the single most useful combat strategy in the game. One more reminder Whenever you need to be fast, I'll make sure I'll explicitly tell you.

But use common sense: if you need to clear out an area before one of your partners who has 9 health dies, you need to speed things up so you don't fail the mission. If you are speeding and you see a notepad icon on the top of the screen, you are being cited for a fine. If you hear a whistle, then a beat cop walking the street called it on you and you can just keep going because he'll never catch you.

If a squad car's sirens come on, you must be more careful about trying to outrun them because if you stay in their sights long enough, they'll call a full-scale alarm on you and you will have to lose your wanted level. If you are wanted, you must lay low for a while to get rid of them. First of all, if you are in a car, get out of it.

Then run around corners until the icon is slightly transparent this means they can't see you right now. Quickly steal another car. This will confuse the cops indicated by the picture of a cop with question marks above his head and they won't recognize you. This is probably the best strategy to shake the cops. If you are in an area with an enclosed alley, you can try to hide in it, but if you are spotted, you'll have to start all over with a maximum wanted rating. Your mileage may vary with this strategy.

As a last resort, if all else fails and you don't have a city-wide wanted bar, you might be able to get away with killing the cops that are after you. If you can off them before they can get the alarm off, you'll be walking away scot-free. Game Structure Before we launch into the full game walkthrough, I want to describe the game's structure so you have some idea of what to expect.

While there is a considerable amount of creativity in the way that Illusion Software designed the missions, there are still threads of commonalities through the course of the game. Most missions after the first two chapters begin with a briefing of sorts at Salieri's bar. This is generally a cutscene in which Salieri or Frank details the plan for the mission. Then you generally must drive often all the way across town to the location where the mission takes place. Then you carry out the mission, often in several stages that will take you to many different parts of town, then you must drive back to Salieri's bar to end the mission.

The argument can be made that some of the driving required is excessive, but as I hinted at above, I believe it more fully immerses you in the life of a Mafioso. This is just a brief taste of the monotony that goes along with the job. As Paulie says in a mission, "Nothing happens for a few months, and then boom, some action! The Lucas Bertone missions give you access to some of the sweetest cars in the game.

The beauty of it all is the game's save structure. While you cannot save at any point during a mission a wise approach, I believe , you are given several save points during each mission at logical break points. You will get anywhere from 3 to 12 save points per mission, and if you do all of the sidequests, you will have save points when you complete the game. This allows you to replay your favorite parts of the game at the click of a mouse, which enormously adds to its replay value.

With all the preliminaries out of the way, it's on the fun stuff Walkthrough A few notes before I begin: I will try to avoid putting too many spoilers in these mission strategies, but the approach I am taking is that if you're reading a guide, you are in effect spoiling the satisfaction of figuring it out for yourself to begin with, so a few spoilers are unavoidable. I will provide story points inside of the mission descriptions to improve clarity and distinguish this FAQ from the others out there.

It's simply the approach I'm taking. If you don't like it, there are other FAQ's you can read, and my feelings won't be hurt. I just believe that the story is an integral part of the game and describing the missions without describing the plot in which they take place would simply make for an incomplete guide. Long story short: don't read ahead unless you want to ruin the game for yourself!

One of the cars crashes, and the two occupants point a gun at Tommy and order him to lose the tail. Strategy: This mission is not exactly a definitive one for a learning curve.

You are quickly thrust into the action with an aggressive enemy car chasing you, firing at you, and trying to force yourself of the road. Your first task is to lose them, which is easier said than done.

This can be a tough mission until you realize one key point; the enemy car will always attempt to approach from the left probably because the gun-toting passengers inside it are on the passenger side. At any rate, use this against them by getting up some speed and inch over to the left side of the road and try to get them to run into light poles or other vehicles.

If you are going fast enough, you should be able to get enough speed to lose them. Keep making turns and go as fast as you can.

It may take a while to finally get rid of them, but when you do, your only remaining task is to return your criminal passengers to the Salieri bar in Little Italy. Use the map to find it the best way is to take the Guiliani bridge and then the tunnel. Once your passengers are safe, you have completed the mission. Warning: If you take too long to shake the enemy car or get lost trying to find the bar, you might run out of gas and fail the mission.

If your gas light is blinking, try to get to the gas station a couple blocks away from the bar and fill up before returning your passengers. Postscript: After dropping off the passengers, Sam approaches Tommy's car and gives him an envelope of cash to pay for his services and repairs to his cab. He also hints that there may be work for a driver like Tommy in the Salieri organization.

Upon returning home, Tommy is amazed by the amount of money he received, but decides it's not worth the risk to join up and wants to go back to his job and forget the whole incident. Strategy: The first segment of this mission is very straightforward: you must deliver a series of passengers to the destinations they desire.

This mission is rather monotonous at first, but it is easy and helps you get a feel for the lay of the land. It is also necessary both to establish Tommy's previous job as a taxi driver as well as show how he ended up joining the Mafia. So don't complain The first passenger wants to go to the Church in Downtown.

Just turn around and head across the bridge. Follow the map and go to the X. It's just that simple. The second passenger asks you to take him to the Hospital in New Ark. Same deal. The third passenger wants to go to the Theater in Central Island. This time take the Giuliano bridge to get there in the allotted time. The fourth wants to go to the Pompeii Bar in Hoboken. Pretty straightforward. The final passenger needs to get to the Department Store car lot in Little Italy conveniently where Salieri's Bar is located.

You should take the Giuliano Bridge again and head through the tunnel like you did in the first mission. At this point Tommy will take a smoke break, realizing he's not far from Salieri's Bar, when he is suddenly jumped by a group of henchmen, who take a baseball bat to his cab and start beating him up.

Tommy shoves away from them, realizing his only hope is to get to the salieri Bar and have the favor repaid. The second part of this mission is a bit tougher than the first, but if you follow these directions you shouldn't have too much trouble.

Start running straight ahead across the street as soon as the cutscene breaks, weaving side to side a little bit to throw off your pursuer's aim. He will be taking potshots at you from behind the whole time, so try to spend as little time as possible in his sights. Cut corners off sharply and stay behind walls and obstacles as long as you can without stopping. Keep your eye on the compass at the top of the screen; it will point you in the general direction you need to go.

When you're out in the streets you will see large green arrows pointing into alleyways that you should take. Once you cross the first street, head into the alley on the right and follow it around to the left.

Keep going straight through the fences and cross the street ahead. Go into the marked alley on the right, where you'll see a guy taking a leak nice touch. Head up the stairs, but go to the right immediately afterward. If you keep going straight here you'll hit a dead end and have to face some shots trying to turn around.

Go down the stairs on your right and head left at the street, going into the alley where the Oriental Beer sign is. Head through the alley, which bends right toward the street through a tunnel. Once you get to this point, you should see the arrow pointing to the Salieri Bar about a block down across the streets. Just keep running and weaving toward it and you'll complete the mission. Postscript: Tommy's pursuers peer into the bar to see where he went, and then, against wiser judgement, enter.

Luigi locks the door and puts the 'Closed' sign up, and two shots are fired. Tommy is grateful for the assistance and realizes that with Morello after him and the Cab company's reluctance to employ those involved with the Mafia, he has little choice but to join up. At the end of the cutscene, Tommy's two very dead pursuers are dragged out to a waiting truck. Salieri wonders what Morello is up to, and gives Tommy the opportunity to exact revenge on the hoods who roughed him up the previous day.

Strategy: This mission is very easy and straightforward, designed to get you started in your new role working for Salieri. Your first task is to see Vincenzo, whose "office" is located in the alleyway next to the bar. This will be done via a cutscene this time, but you should know how to get there for when you need to do it yourself in the near future. Head up the stairs and through the doors, and Vincenzo will supply you with a baseball bat and a couple of Molotov cocktails.

Sorry, no heater yet Then you'll talk to Raplh about a car. Ralph is always located somewhere out back in the car lot or the garage. He'll set you up with a Bolt Ace. Nothing fancy, but the key is that he teaches you how to steal it so you'll be able to pick a lock on one of these babies later if you need to.

Once you've got the weapons and car, drive to Morello's Bar in New Ark. Just follow the map and you should have no trouble. Using the bridge is probably the best way. Once you arrive at the bar, be careful not to alert the guard who is standing at the entrance to the car lot.

Instead, go around back behind the fence and open the gate. You'll be able to sneak up behind the guard and charge up a full-strength swing of the baseball bat and knock him out cold. Now you can go about your business undisturbed. Start with the car in the back and just keep pummeling it until the damage meter is full.

Then go to the next one and repeat the same process smashing the glass is especially fun, but even if you hit the car in the same spot over and over the meter will still go up. Now it's time for a little fun. For the remaining car, switch to a Molotov cocktail and throw it at the car. The fire will quickly do more than enough damage, so once you receive the message, run out to your waiting car and drive off. You should be treated to a nice explosion as you're making your getaway, and nobody from Morello's Bar is the wiser.

Simply drive back to Salieri's Bar the way you came to complete the mission. Postscript: Paulie praises Tommy as a "natural" to Salieri, who is pleased that the mission went off so successfully.

Salieri tells Tommy that he's passed his first test. Once he's left, Frank tells Salieri that maybe he shouldn't trust Tommy so much, but the Don shrugs it off. He clearly has more important things to worry about Frank explains that the Salieri family actually provides services to those who pay; they don't simply intimidate people and take their money like Morello. Strategy: This mission takes place in many stages; it is the first mission that shows off the elegant mission design of this game.

Anyway, the first phase is getting weapons and wheels. Take the car, let Paulie and Sam get in, and then drive out to the streets.

Just follow the map to the two restaurants. Paulie will get out and collect the protection money without incident. Then you must drive to the motel outside of town. The arrow on the map will point you up to the road you need to take but once you leave city limits you're on your own. Fortunately, the motel is located right alongside the main road leading out of town, and when you approach it, a cutscene will ensue.

Sam and Paulie will go into the motel while Tommy smokes a cigarette outside clearly ignoring the No Smoking sign. Soon, however, things get interesting as Tommy hears gunshots and Paulie stumbles out, moaning that he's been hit. A thug comes out and tells you to get lost, that this motel is Morello's property now.

Paulie tells you that you must save Sam before he gives the goons any information, so that's what you must do. Gaining entrance to the motel is not as straightforward as you'd think. Head around the back, keeping an eye out for a stray dog who will attack you. To be safe, pull out your pistol and kill it so it won't bother you.

Then, climb up onto the scaffold on the back of the building with the boxes. Climb onto the boxes until you can walk over onto the balcony. Once you're up there, get ready for a fight. Open the door on the balcony and immediately head to your left. Open the door in the back of the hallway, gun at the ready, and cap the guy who's relieving himself in the bathroom.

Then go back to the hallway, open the first door on your right, and snag the Thompson lying on the bed. Then head out into the hallway and crouch. Wait for two thugs to come up the stairs and kill them before they can shoot at you. You may encounter a third goon, but if you don't, slowly head down the stairs and look for him in the hallway.

Once he's iced, peek around the doorway really quick and kill the guy hiding behind the pool table. There's another one in this room. Do not enter the room unless you want to get raked by a Tommy gun.

Once you've killed the other guy, roll across to the other side of the doorway and look behind the bar. This guy will blast you with a Tommy gun, so cap him in the head.

Once this is done, it is safe to enter the room. Grab the Tommy gun behind the bar and look at the door on the opposite side of the room. A weird looking guy will come out and try to attack you with his fists.

Waste him and then enter the room he came out of to find Sam. After you get Sam to his feet, you'll get sucker-punched by another bum, but this guy's got a gun. Quickly waste him and return to Sam. You'll see a cutscene where a guy with a briefcase points his gun at you and eggs you on.

Sam tells you to chase after him and get the protection money, which is the last stage of this mission. Hop into the car and chase after the guy. You must kill him to complete the mission. He'll do his best to get away from you, but he's not the best driver in the world.

Just keep following him and try to get ahead of him.



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