First, smash the glowing pieces and assemble them into Robin's final suit: the Hazard Suit. Use its water spray to put out the fires. If you ever run low on water in your tank, hop into any body of water to fill it up. Past the fires, hop down into the water as Robin he'll sink with the Hazard Suit , then head left and throw the switch.
This will raise up a suit pad with Batman's final suit, the Electricity Suit or as I'll call it, "Elec Suit", because "Electricity" is too long to type a million times. Once you get Batman into the suit, head up and through the shocked portion of the floor and around to the generator. Press Circle next to it to absorb the power, shutting it down, which will open the way for Robin below.
Switch back to Robin and walk to the right, smashing the brown and gray objects. This will raise a bridge for Batman to cross. Have him absorb the power of this second generator to stop the fans below.
Have Robin go around and past the fans and throw the switch. This will open up a generator for Batman to charge. This will call Killer Croc up from the water to eat, allowing Robin to enter his lower tank.
Have Robin smash the glowing green parts to stop the fan, allowing Batman to pass it. Smash the nearby computer terminal and assemble the pieces into a rotator switch. Push it and Robin will move through the rotating cage to the other side. Robin will now finally be able to float up and join Batman on the surface.
Use Robin's water cannon on the blue circle. This will lower the stairs. Head on up throw the switch, which will turn on freezing jets that will freeze the waterfall.
Climb up. Now, head to the glowing pieces in the back right, break them, and assemble them into an Ice Suit pad. Use the Ice Suit on three spots: first, smash the two blue and white valves in the middle of the room to cause water fountains, then freeze the both of them.
Lastly, freeze the back waterfall and climb up. You'll have to walk around and jump across both fountains, then walk through the freeze jet as Robin and turn the rotator switch so the both of you can move on. This next room is Mr. Freeze's cell. Climb up the left wall as Batman to avoid getting shocked, then pull power from the generator.
Now, Robin can climb up and hop onto the ice wall in the back. The freeze jets won't hurt him and he can cross all the way to the right. Avoid the electricity and drop down the hole that opened in the floor. Throw the switch in the cell to raise a rotator. Turn it and you'll shut off the freeze jets. This will melt the ice wall on the back, but you can freeze it right back up with Robin. Cross the wall now as Batman and use the generator on the right. You'll open up an elevator. Have both characters stand on the buttons inside.
Lockup - Phew, finally a new area. So, Scarecrow legged it down a hallway, which has not only fire, but cameras. Head to the right and use the electricity you've had stored in Batman to power the computers.
Next, grab the Acrobat Suit and have Robin use the ball socket to steer the package along the conveyor belts. Pull open the box when it arrives and grab the Sensor Suit inside. Head past the cameras and flip the switch to turn them off, then have Robin grab the Ice Suit again and put out the fires.
This next room has an X-Ray corridor. Head on through and you'll reach a large room. Use the X-Ray vision on the green panel to extend the bridge, then freeze the waterfall on the next platform and climb up to the next switch. You're now in the back of the room, and Scarecrow will make the stairs a ramp. Once you beat up the thugs, head to the left for another green wall.
This is a bit more complicated than the others. First, go to the upper left and drop the glowing thing, then hit the blocks to move it along, then hit the lift and the other two blocks. Head up the stairs.
At the end of the cell hall there's fear gas. Grab the railing to the left and pull on the switch to the right. Now, it's time for the Scarecrow fight. He'll toss out vials of his gas, and this stuff will affect you. First, beat up the thugs, then punch Scarecrow three times when he comes out, then do it again. On the third time, once you beat the thugs, you'll have to assemble some pieces to make a valve. Turn it to lower the nearby railing, then grab on and have your partner turn the valve back to raise you up.
Flip the switch up here to start a vent. Now, you have to do that whole thing again on the other side of the room. Once both switches are flipped, the gas will be blown out of the room and you can finish Scarecrow off. First, let's hit that Remote Terminal nearby. That will make the map visible for this area, as well as reveal a villain in this case, Captain Boomerang. At this point, since you have all four suits, you can explore around to pick up some Gold Bricks if you wish, but there's really not much to get.
Let's just follow the story for the moment. Hop in your car and head for the bridge leading to the central island. Note the generator near the sealed-off bridge. Also note the Elec Suit nearby. Go grab and get a charge. With the bridge open, follow the stud trail south- west to reach Ace Chemicals. Just to the right of the Hazard Suit is a few boxes that, when broken, form a switch that will let Robin take the suit. Head to the right and up the stairs in the back, then drop down into the water and flip the switch to raise the green tank.
Press Circle in front of the tank to take a sample and stop the flow. You'll need four more samples of chemicals. The doors to the right will fly open and you'll be attacked.
Head further east until you reach a valve in front of a hatch in the floor. Bust the four red things holding the hatch shut, then turn the valve. This will raise a suit pad covered in gunk. Wash it off with the Hazard Suit, then grab the Elec Suit. Climb up the ladder in the back, then take the charge from the generator and head left.
Grab the purple chemical. Now, head to the right. Drop down into the water tank as Robin, head to the right, and throw the switch to drain the water so Batman can follow, then hop out to the right. Head down the stairs to the foreground, wash the gunk off the suit pad to the left, and put together the Magnet Suit pad. Climb up the back blue wall, then use the magnet on the blue cone to open a generator that Batman can charge. You'll pull up the red chemical. Once you use it, a bridge will extend to the back.
Hop up and use the magnet at the end, then climb up to the purple vat. Once the bridge blows up, reassemble it and cross. Head to the right. Note the moving barrels with the yellow caps. You need to cross those, so time your jumps carefully to land on them.
Once you pass them, you may notice some blue barrels off to the back. Pull them up with Robin and you'll be able to bounce up to the orange chemical. A new set of moving barrels has appeared off to the right.
Hop across and you'll reach three chemical vats sitting tantalizing near three similar- colored holes on the back wall. Take the power from the generator and grab the new Hazard Suit. Here comes the other big function of the Hazard Suit.
Hop in any of these vats and your tank will fill up with that colored chemical. Spray the goop into the same-colored hole. Do so for all three. Take the power from the generator to turn the shock off, then hop out as Robin and spray water on the gunk to get rid of it so you can pull the switch. Watch out. First, toss a Batarang at the glowing white thing on the upper left corner. This will drop a ladder that you can climb and throw a switch, opening the vent to your right.
Next, climb up the pipes in the back right as Batman and cross the railings to the back. Flip the switch there as well and the water will be cool enough for Robin to drop into. Swim up to the top of the tank and flip the switch, then grab the blue chemical. Upper Catwalks - Now it's time to make our way out of this place. In order for Batman to get through this mess, you'll probably need a pool of water. Go to the back left of the messy area and assemble the water tank, which will fill the pool.
Spray off the majority of the gunk, and the fires in the back. Put the pieces there together for an Acrobat Suit. Use it to cross the poles to the right, then use the ball socket to extend the bridge. Batman should still have a charge, but if he doesn't, take it from the left generator.
Put the charge in the middle generator to get parts for a Power Suit pad. Take the suit and head to the right. Wrench open the gate with the orange handle.
Now, head to the back and blow the silver casing on the pole. Have Robin climb the pole and assemble the Grapple Handle so Batman can get up. Pull the orange handle to the right. Now, have Robin jump back and forth between the walls to the top. Bash the white ladder holder to drop the ladder for Batman. Blast the silver cap at the top here to really cause a mess. Walk across the fallen tower and head to the right.
Blast the silver part of the tower out of your way and head down to the computer. Break all the objects around the screen and assemble the ball socket.
You're basically going to use this one as a trackball to move the cursor on the screen around. Press Square on the two valve icons in the corners to shut off the steam above. Head up to that catwalk and to the right. Rip off the orange handle and climb up the walls to reach another ball socket.
This one moves that little platform out there. Put it low and in the middle so Batman can jump across to the Elec Suit. Once you get the suit, use the Grapple Handle and take the power from the generator to open the gate. Switch back to Robin and have him swing across on his pole, then head to the right for some more pole swinging across the vats.
Pull the switch to close the vats so Batman can charge up the generator to the right. Hop onto the crate. Chemical Fires - Well, look who's turned up to help. Superman has a lot of awesome powers you're going to enjoy, so let's get right to it. Fly up to the back and pull open the orange handle to release water, then freeze it with your Freeze Breath hold Circle. Clear the fires from your path and smash the lockers to find parts for a Power Suit.
Now, your next effort, off to the right, is to get those orange goopy fountains to not be orange. Use the Power Suit to blast open the Hazard Suit and switch to it. Now, use Superman's X-Ray vision on the green wall to open the valves below. Like earlier, you need to fill with three different colors, but only one is nearby. Fill up the orange one first, then go up the stairs and head right.
You'll find the green chemical a short ways down the catwalk, and the purple one a little further beyond that. With all three full, the orange fountains will be neutralized and Superman can freeze them. Switch Batman back to Elec Suit and hop up the ice, then use the generator behind the electric field so everyone else can pass.
Next, take Superman up to the tower on the right and use his heat vision on the gold part of the wall hold down Square. You'll be required to trace along the outline to cut the wall down, so do so. This dumps water on the fire below. Continue to the right to find another tower.
Cut open the gold wall on that, then freeze the resulting waterfall so the others can climb. Finally, use Batman's charge on the generator at the end, then you can hop into the elevator. Roof - Almost done. First, the ACE sign will collapse. Fly across as Superman and melt the two gold objects beneath the generator and assemble the pieces into a ladder.
Have Batman cross the beam and climb up to the generator to shut it down. Now, cross back as Batman, get the Power Suit, cross BACK one more time and blast the silver supports holding up the giant water tower.
Crisis averted. Four of them are actual elements on the periodic table. Three are metals, one's a gas. The last one is a made up name. So, yeah, you wouldn't really collect those in glowing liquid form. Learn this and know it, children. Now you need to chase after that source of Kryptonite the computer's picking up. It actually moves, meaning it's a vehicle. Follow that vehicle to start the next mission. Blast the Juggernaut, then take down any mooks that show up to tangle with you.
The only thing about this one is that the target on the Juggernaut keeps changing, usually a different type of gun pops out and you have to target it, not just the vehicle itself. Inside the Juggernaut - Having worn down the Juggernaut's defenses, the dynamic duo infiltrate it. Punch out the scientists and the machines churning out LexBots, then bash the glowing boxes in the back right and assemble the Magnet Suit. Use the magnet on the tank to the right, and then on the ball that drops beneath it.
Guide the ball through the trough to the left, and when you pull it up, it will unlock a blue wall on the back. Walk up it, then head right and turn the valve to drop down a ladder for Batman. Head to the right and magnet down some pieces for a Sensor Suit, then use it to bypass the camera and go up the ladder.
Smash the blue gear to kill the camera. Next, head to the right and use the magnet to close the vents. Smash the blue brackets to bring up a green wall for the X-Ray vision.
Use it to move the two right-hand gears in place, and turn the left one to close the other vent. Batarang the both of them and assemble the pieces into a Bat Suit. Use Robin on the magnet to the right to raise the ramp, then leap off and glide to the right. Smash the blue spinning gears, then sonic the glass to the right and magnet the dish that pops up. Assemble the pieces into an uplink which will call in the Batwing for some assistance in tearing the thing up.
Drop down to the burned out hole and enter. Use the magnet to open the door to the left. In this large generator room, head to the left and flip the switch on this level. This brings out a green Smash it and one of the power conduits will go away.
Next, walk up the blue wall and magnet another green thing out of the wall to smash. Lastly, use Batman to grab onto the Grapple Handle above and hop off to the right. Sonic the glass away and throw the switch to uncover the last green thing to smash. That was a nice car. With the Batmobile deconstructed, you'll have to make do with the bikes.
For now, it's time to return to the Batcave to do some research on Joker's scheme. Lex and the Joker are in the Batcave, and boy are they making a mess. You'll need to repel them. First, hop on the Batbike straight ahead of you and fire off some shots at them.
Once you tag them, the Batbike will be broken, but you'll be able to assemble an Elec Suit out of the pieces. Head back down and to the left across the shocking floor, then pull the charge from the generator to let Robin cross. Head further left and Joker will bust the bridge to the Batwing, so drop the charge you have in a nearby generator, which will reveal a Bat Suit. Use its sonic on the nearby glass to uncover an Acrobat Suit, which you can use to head to the Batwing by building the socket, then tossing your staff into it.
Hop into the Batwing and fire on the bad guys. Reassemble the Batwing pieces into a Power Suit, then build the railing to this platform so Batman can reach it. Now, head back to the computer, and to the right this time, blasting anything silver that gets in your way. Near the end of the platform, hop on both buttons to raise the Batboat, then climb in and fire.
Burn down the gold wall at the back. This will allow Batman and Robin to grapple onto the handle and ride up, then climb up the wall to the left. At the top, have Superman blow out the fires on both boxes, smash them, then assemble the railings so the boys can climb up, and then grapple up. At the next level, have Robin use the wall sockets to flip up. At the last one, he'll pull down a rock, letting water flow. Have Superman freeze it, then climb up to the top of this shaft.
Head to the door in the back and blow it open with a rocket, then have Superman use X-ray Vision on the green wall. You're now in a large open area that will soon become rather hazardous, and your objective is to get that T-Rex in the back moving. As soon as you enter, much of the floor will collapse except from some blue beams. Have Robin cross to the left and take the Magnet Suit.
Have Superman put out the fires above so Robin can grapple up and cross the blue wall to the back. Hop down to the lower area and head all the way to the right until you see a Pull Handle in front of a yellow glass-encased room. Pull it down, and have Superman burn the gold thing in the middle of that room.
This will cause some pieces for a zipline to appear off to the right of the middle of the room. This is how Batman gets across to the back, so switch back to Batman and move him across the beams all the way to the right oh yeah, it appears you can walk to the back, but you can't; the beams fall.
At the right, grapple up, assemble the zipline and ride on down. Use rockets on the silver objects surrounding the T-Rex, then assemble the ball socket. Yep, you'll need to go back to get the Acrobat Suit. Walk Robin up the magnet wall and back across, then grab the suit. Now, he has to use Batman's means of getting over. Cross the beams to the right, grapple up, zip down, then hop into the ball socket.
Turn the T-Rex and you'll set its tail near the ground so you can grapple up it. Head to the back, and fire a rocket at the silver part of the ceiling. Hop into the fan to ride out. So revel in the ability to take to the skies of Gotham as the Man of Steel, enjoying his awesome theme music.
I know I did. Also note that several of your vehicles have been deconstructed. You won't be able to use them until after the Story Missions are over. Now would be a good time to go to all the Remote Terminals in the city. Just fly to wherever you see red light and activate the terminals there. This will clear up the map and populate it with villains.
You can also spend some time collecting Gold Bricks, or not. Whatever you like! I would recommend taking a short trip down to Section 7G in the guide and collect both the Studs x2 and the Studs x4 Red Bricks, which will make reaching Super Hero much easier, and give you a nice bankroll. Anyway, your target is that rather obvious flying carrier off the west part of the central island.
Fly to it. Drop them out of the sky, then you'll approach the port end of the craft. Blast all the targets given to you and burn all the gold panels. You'll cruise around the carrier, blasting more guns, more VTOLs, and more vital parts of the craft. It's all rather obvious and your targets are pointed out, so let's move on. Inside the Carrier - The two of you will land on the gangway of the carrier.
Have Batman pull down the Pull Handles to your left and right and have Superman burn the gold not only behind those handles, but up above as well. Once all four are down, the force field will drop, allowing you to enter the hangar.
As you enter, a large VTOL craft will attack. Pull off the front of it with the Grapple, then Batarang the pilot to crash the vehicle. Look behind the green wall he just uncovered and move all the parts to reveal the Elec Suit. Use it on the generator further back, then deposit that charge on the right to work the platform in the middle of the room. Ride up and grab both handles flanking the door to open it. Burn down the gold wall and proceed. That's your friendly neighborhood Kryptonite glowing in that next room, so send Batman in and have him break all four locks, then assemble the pieces to cover the green glow.
You'll still have to mind the small Kryptonite deposits lying around, though. Have Superman pull open the orange handle at the back. You'll need to blast all the silver objects in the room with the rockets in these platforms, so tap Circle a billion times to blow everything up.
You can assemble the pieces in the back to stop the flow of thugs coming in, but what you really need to put together are the pieces in the center of the room. You'll make two cranes with orange handles. Pull both of these handles and the cranes will grab a missile from beneath the carrier. Light its butt on fire to smash the door in back. Head up the stairs and into the room outside the cockpit.
Have Superman fly up to the outside area and pull on the orange handle. This will allow the construction of a Bat Suit pad. Take it and sonic either side of the room, then enter the vents they cover to float Batman up to the outside area. Sonic the glass above the cockpit, then drop down.
Sadly, you'll not be exploring it. You'll just jump right to the mission once you head off. Evil Robot Receptionist! The bot will hop up to that big L sign above the floor. Fly up as burn all the gold around it to knock her down, then assemble the pieces into a Power Suit.
Avoid the bot's fire until it spins down. Its hearts will turn red and that's your cue to fire a rocket at it. The bot will hop up to the balcony and send out some basic LexBots, so smash them, then do the same thing over again with waiting for it to stop spinning, then fighting more bots, then hitting one last time.
The exploding bot will break down the green wall so you can use it. Align all the red parts with the pipes and the escalators will start running on the sides, allowing you to climb up to the mezzanine.
In the back, blast all the silver objects flanking the door, then assemble the pieces of the terminal on the left. Pull the switch to open the elevator, then hop in. Lexcorp Second Floor - Blast the silver and burn the gold. Assemble the pieces into an Elec Suit and cross to the right with Batman. Those green bubbles are effect produced by Kryptonite.
Take the charge from the generator in the middle to shut it all down, then head right and burn the gold on the back wall so Batman can put his charge in the generator beneath it. This starts up conveyor belts on the wall.
Head back and grab the Power Suit, then blast the silver covering, then toss another rocket onto the belt itself. It should blow once it reaches the silver crossbar at the top, allowing you to head further right to the elevator. Burn down the gold wall, then pull on the Grapple Handle to bring the elevator down. Hop inside. Lexcorp Third Floor - As soon as you enter, a wimpy scientist will throw a switch turning on a camera.
Burn the gold on the left and assemble the Sensor Suit, then turn invisible and turn the valve beneath the camera. You'll roll in a black bike. Step on the button to deconstruct it. Continue this for two more items and you'll eventually tear open the back wall.
Head into the fan and ride up. Lexcorp Fourth Floor - Now this flowing green gas will hurt both guys equally. Fly up above as Superman and burn all the five gold brackets on the first vent, then pull the orange handle on the second vent and smash the stuff behind it. Assemble the switch below and flip it to produce a Grapple Handle up above. Grapple up and run across to the other side of the third vent, then smash the glowing boxes and assemble the Bat Suit Panel.
Grapple back up to the top of the vent and sonic the glass. Now, Superman can go to the right. Burn up that Luthor "L" and have Superman stand on the button underneath so Batman can glide through the green bubble to the right. Head to the back left and sonic away the door, then throw the switch back here to get rid of the last bubble.
Have Superman fly to the right and laser the gold wall, then head on through. Smash the objects in the center of the room, then assemble them into chairs. Hop in using Triangle and you'll take control of a huge robot. Move out of the way when it charges, then punch it once it's stunned. Do this until it breaks. Now, you can head to the switch in the back and stop the flow of LexBots if you want, but the way forward is to the right.
Use sonic on the glass flanking the door, then smash the blue objects beneath and burn through the gold plate that falls. Hop on the elevator to finish this mission.
Back in town, your destination will be that big flying Joker Robot. That is to say, take down the aircraft, then use Batman's guns on the heels of the feet, then burn the feet with laser vision.
After you take both gold soles down, you'll land on the bot. Pull down the front, then Batarang it. You'll assemble the pieces into a Power Suit pad.
Use the rockets on the silver vent on the back of the robot, left side, then burn away the gold behind that. Now, fly up and pull on the orange handle for the fuel line. Do the same for the right side, avoiding the gunfire. That's it for this mission. Bad news is that, after that exposure to Kryptonite, Superman's feeling a little under the weather. You won't be able to use him to fly for a good long while. You'll be near the park.
Head south and go to the Terminal at the Park to grab a vehicle to fly over to the spot near the Cathedral to the south where the robot landed. Head to the right onto the tracks. Use the orange handle off to the right to pull the electrified crane away from the tracks so you can assemble the Elec Suit pad. Use it to grab the nearby charge, then have Superman pull on the orange handle in the back to clear the way.
Clear the fires on the back rubble, then smash your way through. In the next room, assemble the Power Suit pad on the right and use it to blast the silver thing on the left blocking the generator. Grab the Elec Suit again and use its charge on the generator. This will get the robot leg out of the way, allowing you to clear the silver trash in the back and head along the wrecked subway car. Burn the gold away at the end and pass through. Train Tracks - Use rockets on the silver crates to the left and assemble the switch on the generator.
Flip it to get the pieces for a Bat Suit pad. Take it and smash all the glass, particularly the tubes on the back wall. This will get some water flowing, so have Superman freeze it, then climb up and glide to the right so you land on top of the ledge. Throw the switch to stop the trains on the tracks. Burn the gold you just uncovered, assemble it, and pull the orange handle on the train car.
You'll clear the way and can head further back. There's a big mess in this switching area. You'll need to head left, up, and to the right to exit. First, clear away the fires, then climb up the wall and glide across to the right using Batman. Glide across both gaps to reach the glass. Sonic it away so Superman can climb up and use X-Ray on the green wall.
Once you clear away the electricity, hop down and pull on the orange handle. Head through and yikes! Central Station - Tap Circle furiously to get out of the robot's fist, then head to the right.
Note the gold on the back of the robot's hand. Burn away all three parts on the hand, then enter the subway car in the back. Climb up the ladder in the first car, then start hopping across the cars to the right. Once the Deconstructor drops you into another car, have Superman blow out the fires and proceed. The glowing boxes contain pieces for an Elec Suit. Use it to take power from the generator, then head right and pull on the orange handle to open the engine. Transfer your charge to the generator inside.
This will stop the train and you'll make your escape. Best way is to head back to the park and fly there from the Remote Terminal. So easily swayed. Head to the left and knock down the glowing lights so you can assemble the Power Suit.
Next, burn down the gold wall to the right, then rocket the silver pipes behind it. Freeze the waterfall and climb up. Head to the right past the big TV and burn the gold part on the right side.
This will release some pieces for an Elec Suit, so take it and climb up the electrified ladder. Take power from the generator so Superman can follow, then pull on the orange handle to make a ramp up to near the robot's arm. Pull down the pull handle on the arm, then climb the ladder and have both characters stand on the buttons. Once the robot moves its arm, burn up the gold flower on its chest.
City Hall Rooftop - Well, the Joker gas is gone, but you've still got a rather formidable robot to deal with. Assemble the helicopter on the right, saving the rotors for last.
Once it takes off, grapple up to it then hop in. Maneuver the chopper so that its searchlight shines in the robot's eyes. For the next part, head to the left and burn down the gold wall. Head through as Batman and take the Bat Suit. Glide to the right and assemble the pieces into a spotlight and a generator, then use sonic on the glass to make a ramp to get back up here. Now, head back and take the Elec Suit, then charge the generator and commandeer the spotlight.
Shine it on the robot again. Lastly, walk up to the flower on the robot as Superman and pull on the orange handle. And you've a nice cool new colorful Batmobile. Okay, the Joker gas has been stopped and the robot's core is leaking, but it's still stomping about being a menace. Fortunately, Batman always has a plan. Drive right to the robot.
Your objective is to shoot up the Joker Robot while it chases you through the streets. First, keep an eye on the sides of the streets for silver. There are silver supports holding up statues.
Blast them and the statues will topple onto the robot. Now, you're able to hammer on the robot's chest. You'll need to do this a total of three times. That's it! That's all you have to do in this mission! It's pretty quick. You so crazy. By leading the Joker Robot around, its leaking Kryptonite created a Joker face visible from space. The Justice League has been called in, and Lex has decided on a last ditch effort to wreck Wayne Tower.
Drive on over there. Cyborg has a laser eye heat vision , super strength, and the same kind of magnet power that Magnet Suit Robin has. It's not quite having Superman back, but it'll do fine. So, head to the right and use Cyborg's magnet on the hanging blue object in the back, then use Cyborg's laser eye on the gold gear on it to open it. It will spill out green pieces, so use GL to assemble them.
You'll be able to cross the pit. Use Cyborg to pull on the orange handle, then assemble the green pieces. Assemble the regular pieces in the shaft and take the Ice Suit. Burn down the gold wall to your left, then head into the room.
As soon as you get far enough, the floor above you will collapse. Now, note those circles with snowflakes inside on the back wall. Those are Ice Switches. Aim at them with Robin and you'll fire ice shots at them.
This will open a Pull Handle for your Grapple, then you'll be able to walk up the blue wall with Cyborg. At the top, burn the gold boxes and assemble the green pieces inside to make a spider, for some reason. Hop down and assemble the pieces at the bottom for a Power Suit. Walk up the slope to the left and blast open the silver door.
Inside the shaft, use Robin to put out the fires and hit the Ice Switch. Pull open the handle behind it and you'll ride up a fan to the next area. Upper Floors - That Joker Bot seems intent on getting to the top.
There's an Elec Suit in the closet on the wall. Shoot an ice shot at the Ice Switch above to open it up, then take the suit, cross the floor, and take the charge from the generator. Continue up the slopes, and charge the generator to drop some green pieces for GL, which will slow down the fan and let you get inside. Rooftop - All right, time to cause some damage to that robot. Smash the boxes in front of you and assemble the green pieces to throw a friggin' truck at the Joker Robot.
It'll inch along the roof to the left. Use Cyborg's laser on the gold wall, then take the charge from the generator and have Robin take the Hazard Suit inside. Use it to clean up the gunk near the barrels, and also break the barrels. You'll be able to assemble an orange handle on the helicopter that's stuck, so pull it out with Cyborg, which will drop the rotor onto the gap so you can cross. Use Robin's water to put out the fires near the generator, then have Batman charge it up.
This will move the Joker Robot to the back of the roof. Smash the two boxes near the robot to get pieces for a missle launcher. Make sure you fire the missiles at the chest of the robot: its core. Do this three times to knock a bunch of green out, then assemble that to literally drop a train on him.
The Plummet - You'll catch up to the robot as you fall. Avoid knocking against the debris and missiles that fly up at you. Once you get close enough to land, the Joker will pop out and start throwing things and firing missiles at you.
When he comes out and says "Come and get me", oblige him by running up and punching him in the face, or just Batarang him.
Do that three times. With these six heroes, that Joker Robot is as good as dust. Well, actually, it's already collapsed on the ground, so let's make it worse, shall we?
Start by using Cyborg's laser on the gold box to the right. Assemble the pieces into an Elec Suit, then watch the robot's left hand your right. It will open and there's a target in there.
So hop in when it opens and draw the power from it. Pull off the pull handles on the arm you can use Batman, Robin, or Wonder Woman for this and you'll disengage the joints. Fly Wonder Woman up to its shoulder and tug on the orange handle.
One arm down. Next is that gun arm. Assemble the green pieces, then burn the gold wall down inside. Pull both Pull Handles, and then use Cyborg's magnet on the blue parts that appear.
Assemble the Acrobat Suit panel that just appeared, then hook Robin to that blue socket on the robot's shoulder. Now, assemble the green pieces. Lastly, you'll have to fight Joker.
He fights almost the same way as the theater: switch off when he shocks one of your crew, then wallop him five times total. Power Armor Lex - Looks like Lex wants a piece of the action now. Your first mission is to construct an Acrobat Ball Socket. Stand behind the black items with blue sparkles and let Luthor blast them with his Deconstructor. This will make the pieces you need.
Assemble the Ball Socket and the planetary laser from the Watchtower will be ready to go. Hop in as Robin and move the laser reticle onto Luthor and blast him with the Square button.
Hold it down to continuously do damage. Once you drain the orange bar, he'll take one heart worth of damage. Continue this for four times, bashing up LexBots in between. Once he falls over, stand in front of him as Batman and tap Circle to drag him out and end this fiasco. You've completed the story!
Now, you've unlocked "Gotham Free Play", which allows you to treat the Gotham City hub as a free play zone, meaning, you can hold Triangle at any time to bring up the list of characters and switch to any one you've unlocked.
Now get out there and get all the collectibiles! Go to the Batcave's computer and access the map. You'll see numbers on the map representing each story mission. Select the mission, then you'll be given a choice whether to replay the Story or do Free Play. Once you select Free Play, you'll be asked to select a character. Once you do so, the game will then select another six or seven characters.
This set of character you can switch to at any time by tapping the L1 or R1 buttons. Furthermore, unlike past games, you can switch to ANY character in your full list by holding down Triangle, which brings up the list. Now, the idea of going through on Free Play is that you'll be able to switch to characters that can get through special obstacles preventing you from accessing the Minikit Canisters and the Citizen in Peril. You cannot switch to a special suit except by the normal method: finding a Suit Pad.
Sometimes the game will be benevolent and toss extra Suit Pads around only for Free Play, but most often if you get to a situation that requires a suit and you don't have it, you'll have to backtrack through the mission to get it. Now, there ARE substitutes in most cases for suit functions, but for a few situations there aren't. Invisibility - Sensor Suit Batman is the only that become invisible.
Electric Floors - While there are others that can handle generators, for floors or walls with electricity coursing through them, only Elec Suit Batman can weather them. Squirting Chemicals - The ability to fill a tank and squirt the colored chemicals is unique only to Hazard Suit Robin. Just don't rely on it. Freeze - Can do anything that Ice Suit Robin can do.
The only thing is that they just walk along the ground. If you need to hit something silver that's high up or far off, you're out of luck. Joker's Buzzer - Joker has an electric buzzer that can both absorb charge from and give charge to any generator, without the need to charge up like Elec Suit Batman.
Magnet Power - Cyborg and Brainiac can both use blue objects that need magnets. So, the rule of thumb is be careful when you switch characters. If you have to lose one character's suit, try to make it be one with a pad nearby or one you're pretty sure you won't be using again.
Once you find all the minikit canister and the citizen, go ahead and select this to finish it all up without having to go through any end part. One is just left of the Batwing. One is in the southeast corner, and the third is up near the stairs you build to get to the stage. Drop down into the hole and head left. Climb up to the piano room, then use the Bat Suit's sonic on the organ, and use Joker's buzzer on the generator on the left.
Step on the four keys in the order on the back wall: red, green, yellow, blue, green, red, blue. Just jump through. Hop on the horse. Use the Bat Suit's sonic to bust it open, then use Superman's heat vision on the gold inside. Smash the fire extinguisher and use its parts to make a zip line.
Zip across to the left. Two are on the left of the projector and one's on the right. One is in the lower left corner, one to the left of the doors, one in the back left, one behind the Citizen in Peril on the right.
The last is made from the pieces you pull down when you use Robin's Magnet Suit. Hop on and follow the stud trail. Use Joker on the electric generator, which will uncover the canister back to the left. Use Freeze Breath to make the bats, then punch them. Left part of the outer ring. The videogame is available for ps2, but remember that the rom is only a part of it.
Existen emuladores para diferentes plataformas como windows, android, ios y mac os x. Nindroids is available for vita, but remember that the rom is only a part of it.
Lego star wars ii takes the fun and customization ability of the lego play pattern and combines it with the epic story, characters and action from the revolutionary star wars:. It was released on march 24th, in north america and september 1st, The video game is available for psp, but remember that the rom is only a part of it. Naomi roms 74 neogeo roms handhelds. In order to use this rom, you need to download an emulator for playstation 2.
Rar password if needed :. It features many iconic marvel locations and you will visit many of them in the story. Hundreds of games were released specifically for this console. Lego video games for psp sorted by popularity among gamers. In order to use this rom, you need to download an emulator for xbox one. Lego batman 2 was the first of the games to have an open world, but it was lego marvel super heroes that really nailed it.
Here you can find huge collections of psp games from a to z. Tenkaichi tag team, god of war: In order to use this rom, you need to download an emulator for playstation vita. The rom download of lego worlds is available for switch, but remember that the rom is only a part of it.
In order to use this rom, you need to download an emulator for switch. You may also like these psp isos. Playstation portable is the first portable console handheld from sony, counted as the 7th generation gaming platform. Download lego harry potter years 57 nintendo ds nds. You can use emulator to play the nintendo ds games on your windows pc, mac, android and iphone.
The rom download of lego ninjago:.
0コメント