Make sure that WoW itself is closed! Open the cache folder and continue opening the subfolders, till you find a folder which contains "itemcache. Place the "No-CD. Launch the program, by clicking the "No-CD. Click on "remove item cooldowns". Note: This can take some minutes. Wait till the window caption changes to "done". Start WoW again and see if your itemcooldowns are removed. Tips for usage: Download an Addon named "Supermacro".
The following will not work if you still have the Blizzard UI installed! Get the following items usually buyable in the mall on the private servers The Decapitator, Phaseshift Bulwark and Shard of the Fallen Star. What we are wanting to do is, letting a macro use the items for us. As there is no cooldown, this works pretty well.
However for insane damage we need to use more than just 1 macro. That is how SuperMacro comes into play, it allows us to run another macro via a macro. The Decapitator and Shard of the Fallen Star are for damage. The Phaseshift Bulwark is to keep us invulnerable. Have a look at this screenshot. The number behind MacroClick is the number of the macro under the regular macro dialog.
By using the MacroClick1 command, the macro with the number 1 is executed all the time. The items have no cooldown, so this is a pretty strong macro.
Drag the new SuperMacro into your Actionbar and use it - you should kill almost all mobs instantly, and even mobs in the area around because of the AoE damage of your trinket. To improve the damage dealt by your trinket, simply get another one and buy items that give you more spell damage. To finish this guide, have a look at those pictures.
They show you how I combined all hacks and killed lots of other players. Because of my name I did not get banned yet. Screen 1 Screen 2. Last edited by Respawn; at PM. Although its just a collection of threads No this guide is just for private servers so I tried the get gold on my private server,, that works!!
What server are you playing on? I think that Cache edits dont work anymore woulda been fun. Brilliant fun to play with and extremely useful for exploration, questing and PvP. This changes everything.
Blaze your way across the landscape on foot at times the speed of even the fastest epic mount! The Speed Hack gives you the ability to run at ridiculously fast or slow!
Exactly the same idea as the Fly Hack Minus the flying part. Using XYZ, you can gently and discreetly 'nudge' your character in any direction With the added bonus of zero collision! The XYZ feature enables you to squeeze your character into or even through solid objects, such as walls, doors and other environmental obstacles. Perfect for entering inaccessible areas, bypassing segments of dungeons and accessing instances blocked by doors. Walk on water! With the Water Hack, you can have the equivalent of the Shaman's 'Water Walking' spell enabled on you at all times!
Never swim again, simply run across vast stretches of water as if you were running on solid ground. Also there will still be a Cata server after the release of MoP. During the last months we have worked on a ton of general core changes.
Our developers have worked and are still working on some very specific features and mechanics that you will usually not find on other private servers.
One small example would be making general damage and healing calculations more precise. Usually, private servers have a static system with many exceptions — a very non-generic solution. We have been able to come up with a new generic system that so far seems to behave exactly like the one Blizzard uses.
With this new system, it might be possible to eliminate a common bug private servers have — buffs that should be debuffs and vice versa. We were able to implement quite a few classes already which should basically be ready to play. These are Paladin, Rogue and Warrior. Currently the developer responsible for the classes is working on the Monk and will be able to move to another class shortly. This does not mean that other classes are unplayable, some basic work has gone into all of them already.
We want to make sure that our high quality standards are upheld, which is why the implementation of classes also take a lot of time. We are testing every spell of every class one by one and in different circumstances. As for zones, especially the zones that you as a player would face first, we also made huge steps forward within the short amount of time available.
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