Msts nec v4 download




















By: Wiesner Gerhard. The following road numbers are included, , , and Each has it's own unique weathering detail, and it's own colorized patch. Please read the original readme from the ATSF GP60, which is included in this package, for credit on the original model itself. You will need the same requirements as the ATSF unit required. By Shawn Kelley. Original model by KLW. Eng file by Bob Boudoin. Eng editing and lighting by Paul Fowler. Original line textures by Jacques Belanger. Updated to RS-1 v2.

By Bjoern Arlt. Requires special cab package available on the site and MSTS v1. By: John Netzlof. Ron Furto-based SMS files. By Kevin Da Rosa. For use with GO Transit , some file editing necessary. By Cory Duguid. Metro North repaint of Kurt's FH-2 model. These monsters are very rare engines. Only 16 now operate in the world. MSTS Bin update is needed. By Nick Jacovinni. Features units and rebuilt Shape file is identical to NJ Transit unit. Metro North repaint of Kurt's GP model.

The ONLY of its kind in the world. Based on GO Transit Beta v0. Repaint of Kurt's to , with darker stripes and darker gray body. We have 4 of these units , we use them to rescue disabled trains, and on ballast. Two schemes included.

Based on the RS1 reskin pack. Sounds and cabview aliased to GP By Thomas Pearce. An attempt to model one of Washington D. Features KLW cab and sounds. Although not entirely prtotypical as some nose detail is missing, this is a fair representation of the real loco. Cab and sounds aliased to default GP Includes Bob Bourdin's v4. Repaint of the MSTS v1. Features accurate textures, realistic weathering and Bob Bourdin's v4.

Utilizes updated NS shape file. New Brunswick Southern GP v1. Originally built as Southern Pacific , renumbered to , the unit was retired by SP in Inspiration for this paint as well as the documentation, was found in the August issue of Diesel Era magazine. New Hampshire Northcoast GP v1. Unit Does this happen to anyone else, or is it just me? Sounds like it is looking for a night texture that is not there. Do you get the same message when operating during daylight? I am not sure if the.

Vince, the author of this great route, is here alot, I'm sure he'll see this thread and help you. JUst be patient. Join Date Nov Posts 8, Originally Posted by trainsimplayer.

By Keith Hazelton RailServe. Anton with the Orient Express passenger cars. Duration 1 hour. By Henrik Fredborg RailServe. There is a lot of consists in Whitefish, but nowhere else. By Patrick Kortendick RailServe. Your train is at the Kalispell Yard, two empty gons and a single GP number The dispatcher has granted you a clear block from Kalispell to Columbia Falls. There are no other trains on the branch today and all of your pickups and setout will be on trailing point sidings.

You head nort east behind these three freights. The amount of hassels they cause you depends entirely on how you drive. Sit at Washington for a couple of minutes before departing and the whole scenario changes.

Time to Complete: 48 mins. No traffic, but great scenery. By Dave RailServe. By Tom Clemens RailServe. You will notice several Amtrak trains in sidings along the route; they have been moved over to allow you and faster express trains through. Time to Complete: You will drive from one end to the other, stopping at all stations. By Ingvar Toren RailServe. Covers the entire route from Philadelphia to Washington.

There are no obstacles, per say; but there is other traffic. If you do not follow your timetable you will run into 'yellows'. Length: 2hr 20min. By Bob Artim RailServe. Requires additional add-ons as listed in the included readme file. You speed limit is 70 mph except for restrictions. The NEC is very busy so expect delays. Estimated time to complete: 2 hours. Requires additional add-ons listed in the readme file. By Joe Molesky RailServe. By Barry Bilewitz RailServe. This is a short run between Conkelly and Whitefish, approx.

By Parul Jain RailServe. Today you're the lucky driver of two junk Penn Central F7a's with 5 coaches. Traffic is busy today so you'll most likely be delayed.

However, if you keep at legal speeds you should be ok. Requires several additional add-ons as detailed in the included readme file. You need to pick up 32 cars 3 Oil and 29 Logging Cars from various points along the Kalispell branch. Keep and eye out for speed reductions and deer.

There is no traffic and it is getting dark. It is a heavy train and the 2 Geeps are just enough power. By William J. Laukaitis RailServe.

By Longhairedwizard RailServe. Pick up and set out helpers on the way. You will meet a variety of trains on your trip. All consists are made up of original MSTS cars and locos. Difficulty Level: Hard. By Bob Lloyd RailServe. Requires the Class locomotive available on this site. By Martin Hodgson RailServe. Includes Easy and Hard versions different timetables for engineers of various skill levels.

By David Chapman RailServe. Milde RailServe. Requires additional downloads as explained in the readme file. By Stephan Koch RailServe. You drive a passenger relief train that is leaving shortly after the regularly scheduled one. Try to keep the delay under 30 minutes. There is traffic on the maintrack and a local operating at Columbia Falls. Dispatch will give you a free track as much as possible.

There are a couple of setouts along the way from Whitefish to Shelby. All default engines and cars. About to complete full run. By Kent Weissinger RailServe. Requires installation of the Stephenson Rocket, available on this site. By Morten Pedersen RailServe. You are going to need all your steam driving skills to get the royals there on time! Difiiculty: Medium.



0コメント

  • 1000 / 1000